E-Commerce Development

for Traditional Shops

E-commerce (electronic commerce) is the activity of electronically buying or selling of products on online services or over the Internet. Electronic commerce draws on technologies such as mobile commerce, electronic funds transfer, supply chain management, Internet marketing, online transaction processing, electronic data interchange (EDI), inventory management systems, and automated data collection systems. E-commerce is in turn driven by the technological advances of the semiconductor industry, and is the largest sector of the electronics industry.

 

Types of E-Commerce Models

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  • Business to Consumer (B2C)

    B2C ecommerce encompasses transactions made between a business and a consumer.

  • Business to Business (B2B)

    B2B relates to sales made between businesses, such as a manufacturer and a wholesaler or retailer.

  • Consumer to Consumer (C2C)

    One of the earliest forms of ecommerce is the C2C ecommerce business model.

  • Consumer to Business (C2B)

    C2B reverses the traditional ecommerce model (and is what we commonly see in crowdfunding projects).

Retail
The sale of a product by a business directly to a customer without any intermediary.
Wholesale
The sale of products in bulk, often to a retailer that then sells them directly to consumers.
Crowdfunding
The collection of money from consumers in advance of a product being available in order to raise the startup capital necessary to bring it to market.
Physical products
Any tangible good that requires inventory to be replenished and orders to be physically shipped to customers as sales are made.
Digital products
Downloadable digital goods, templates, and courses, or media that must be purchased for consumption or licensed for use.

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